fedimint_client_module::sm::executor

Trait IExecutor

Source
pub trait IExecutor {
    // Required methods
    fn get_active_states<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = Vec<(DynState, ActiveStateMeta)>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn add_state_machines_dbtx<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        dbtx: &'life1 mut DatabaseTransaction<'life2>,
        states: Vec<DynState>,
    ) -> Pin<Box<dyn Future<Output = AddStateMachinesResult> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait;
}

Required Methods§

Source

fn get_active_states<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Vec<(DynState, ActiveStateMeta)>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn add_state_machines_dbtx<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, dbtx: &'life1 mut DatabaseTransaction<'life2>, states: Vec<DynState>, ) -> Pin<Box<dyn Future<Output = AddStateMachinesResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Implementors§