pub struct OperationState<S> {
pub operation_id: OperationId,
pub state: S,
}
Fields§
§operation_id: OperationId
§state: S
Trait Implementations§
Source§impl<S> Clone for OperationState<S>where
S: State,
impl<S> Clone for OperationState<S>where
S: State,
Source§impl<S: Debug> Debug for OperationState<S>
impl<S: Debug> Debug for OperationState<S>
Source§impl<S> Decodable for OperationState<S>where
S: State,
impl<S> Decodable for OperationState<S>where
S: State,
Source§fn consensus_decode<R: Read>(
read: &mut R,
modules: &ModuleDecoderRegistry,
) -> Result<Self, DecodeError>
fn consensus_decode<R: Read>( read: &mut R, modules: &ModuleDecoderRegistry, ) -> Result<Self, DecodeError>
Decode an object with a well-defined format. Read more
Source§fn consensus_decode_from_finite_reader<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
fn consensus_decode_from_finite_reader<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
Decode
Self
from a size-limited reader. Read moreSource§fn consensus_decode_hex(
hex: &str,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>
fn consensus_decode_hex( hex: &str, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Decode an object from hex
fn consensus_decode_vec( bytes: Vec<u8>, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Source§impl<S> Encodable for OperationState<S>where
S: State,
impl<S> Encodable for OperationState<S>where
S: State,
Source§fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
Encode an object with a well-defined format.
Returns the number of bytes written on success. Read more
Source§fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
Self::consensus_encode
to newly allocated Vec<u8>
Source§fn consensus_encode_to_hex(&self) -> String
fn consensus_encode_to_hex(&self) -> String
Encode and convert to hex string representation
Source§fn consensus_encode_to_len(&self) -> usize
fn consensus_encode_to_len(&self) -> usize
Encode without storing the encoding, return the size
Source§fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
Generate a SHA256 hash of the consensus encoding using the default hash
engine for
H
. Read moreSource§impl<S> Hash for OperationState<S>where
S: Hash,
impl<S> Hash for OperationState<S>where
S: Hash,
Source§impl<S> IntoDynInstance for OperationState<S>where
S: State,
impl<S> IntoDynInstance for OperationState<S>where
S: State,
Source§impl<S> PartialEq for OperationState<S>where
S: State,
impl<S> PartialEq for OperationState<S>where
S: State,
Source§impl<S> State for OperationState<S>where
S: State,
impl<S> State for OperationState<S>where
S: State,
Wrapper for states that don’t want to carry around their operation id. S
is allowed to panic when operation_id
is called.
Source§type ModuleContext = <S as State>::ModuleContext
type ModuleContext = <S as State>::ModuleContext
Additional resources made available in this module’s state transitions
Source§fn transitions(
&self,
context: &Self::ModuleContext,
global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<Self>>
fn transitions( &self, context: &Self::ModuleContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<Self>>
All possible transitions from the current state to other states. See
StateTransition
for details.Source§fn operation_id(&self) -> OperationId
fn operation_id(&self) -> OperationId
Operation this state machine belongs to. See
OperationId
for
details.impl<S> Eq for OperationState<S>where
S: State,
Auto Trait Implementations§
impl<S> Freeze for OperationState<S>where
S: Freeze,
impl<S> RefUnwindSafe for OperationState<S>where
S: RefUnwindSafe,
impl<S> Send for OperationState<S>where
S: Send,
impl<S> Sync for OperationState<S>where
S: Sync,
impl<S> Unpin for OperationState<S>where
S: Unpin,
impl<S> UnwindSafe for OperationState<S>where
S: UnwindSafe,
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> DatabaseValue for T
fn from_bytes( data: &[u8], modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<T, DecodingError>
fn to_bytes(&self) -> Vec<u8> ⓘ
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Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<DynState>>
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Source§fn operation_id(&self) -> OperationId
fn operation_id(&self) -> OperationId
Operation this state machine belongs to. See
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