pub struct ReceiveStateMachine {
pub common: ReceiveSMCommon,
pub state: ReceiveSMState,
}
Fields§
§common: ReceiveSMCommon
§state: ReceiveSMState
Implementations§
Source§impl ReceiveStateMachine
impl ReceiveStateMachine
pub fn update(&self, state: ReceiveSMState) -> Self
Source§impl ReceiveStateMachine
impl ReceiveStateMachine
async fn await_incoming_contract( contract: IncomingContract, global_context: DynGlobalClientContext, ) -> bool
async fn transition_incoming_contract( dbtx: &mut ClientSMDatabaseTransaction<'_, '_>, old_state: ReceiveStateMachine, global_context: DynGlobalClientContext, contract_confirmed: bool, ) -> ReceiveStateMachine
Trait Implementations§
Source§impl Clone for ReceiveStateMachine
impl Clone for ReceiveStateMachine
Source§fn clone(&self) -> ReceiveStateMachine
fn clone(&self) -> ReceiveStateMachine
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ReceiveStateMachine
impl Debug for ReceiveStateMachine
Source§impl Decodable for ReceiveStateMachine
impl Decodable for ReceiveStateMachine
Source§fn consensus_decode_from_finite_reader<D: Read>(
d: &mut D,
modules: &ModuleDecoderRegistry,
) -> Result<Self, DecodeError>
fn consensus_decode_from_finite_reader<D: Read>( d: &mut D, modules: &ModuleDecoderRegistry, ) -> Result<Self, DecodeError>
Decode
Self
from a size-limited reader. Read moreSource§fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
Decode an object with a well-defined format. Read more
Source§fn consensus_decode_hex(
hex: &str,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>
fn consensus_decode_hex( hex: &str, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Decode an object from hex
fn consensus_decode_vec( bytes: Vec<u8>, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Source§impl Encodable for ReceiveStateMachine
impl Encodable for ReceiveStateMachine
Source§fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
Encode an object with a well-defined format.
Returns the number of bytes written on success. Read more
Source§fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
Self::consensus_encode
to newly allocated Vec<u8>
Source§fn consensus_encode_to_hex(&self) -> String
fn consensus_encode_to_hex(&self) -> String
Encode and convert to hex string representation
Source§fn consensus_encode_to_len(&self) -> usize
fn consensus_encode_to_len(&self) -> usize
Encode without storing the encoding, return the size
Source§fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
Generate a SHA256 hash of the consensus encoding using the default hash
engine for
H
. Read moreSource§impl Hash for ReceiveStateMachine
impl Hash for ReceiveStateMachine
Source§impl PartialEq for ReceiveStateMachine
impl PartialEq for ReceiveStateMachine
Source§impl State for ReceiveStateMachine
impl State for ReceiveStateMachine
State machine that waits on the receipt of a Lightning payment.
graph LR
classDef virtual fill:#fff,stroke-dasharray: 5 5
Pending -- incoming contract is confirmed --> Claiming
Pending -- decryption contract expires --> Expired
Source§type ModuleContext = LightningClientContext
type ModuleContext = LightningClientContext
Additional resources made available in this module’s state transitions
Source§fn transitions(
&self,
_context: &Self::ModuleContext,
global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<Self>>
fn transitions( &self, _context: &Self::ModuleContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<Self>>
All possible transitions from the current state to other states. See
StateTransition
for details.Source§fn operation_id(&self) -> OperationId
fn operation_id(&self) -> OperationId
Operation this state machine belongs to. See
OperationId
for
details.impl Eq for ReceiveStateMachine
impl StructuralPartialEq for ReceiveStateMachine
Auto Trait Implementations§
impl Freeze for ReceiveStateMachine
impl RefUnwindSafe for ReceiveStateMachine
impl Send for ReceiveStateMachine
impl Sync for ReceiveStateMachine
impl Unpin for ReceiveStateMachine
impl UnwindSafe for ReceiveStateMachine
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impl<T> DatabaseValue for T
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&self,
context: &DynContext,
global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<DynState>>
fn transitions( &self, context: &DynContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<DynState>>
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fn operation_id(&self) -> OperationId
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OperationId
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