fedimint_lnv2_client::send_sm

Struct SendStateMachine

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pub struct SendStateMachine {
    pub common: SendSMCommon,
    pub state: SendSMState,
}

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§common: SendSMCommon§state: SendSMState

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impl SendStateMachine

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pub fn update(&self, state: SendSMState) -> Self

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impl SendStateMachine

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async fn await_funding( global_context: DynGlobalClientContext, txid: TransactionId, ) -> Result<(), String>

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fn transition_funding( result: Result<(), String>, old_state: &SendStateMachine, ) -> SendStateMachine

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async fn gateway_send_payment( gateway_api: SafeUrl, federation_id: FederationId, contract: OutgoingContract, invoice: LightningInvoice, refund_keypair: KeyPair, context: LightningClientContext, ) -> Result<[u8; 32], Signature>

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async fn transition_gateway_send_payment( global_context: DynGlobalClientContext, dbtx: &mut ClientSMDatabaseTransaction<'_, '_>, gateway_response: Result<[u8; 32], Signature>, old_state: SendStateMachine, ) -> SendStateMachine

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async fn await_preimage( global_context: DynGlobalClientContext, contract: OutgoingContract, ) -> Option<[u8; 32]>

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async fn transition_preimage( dbtx: &mut ClientSMDatabaseTransaction<'_, '_>, global_context: DynGlobalClientContext, old_state: SendStateMachine, preimage: Option<[u8; 32]>, ) -> SendStateMachine

Trait Implementations§

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impl Clone for SendStateMachine

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fn clone(&self) -> SendStateMachine

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SendStateMachine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decodable for SendStateMachine

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fn consensus_decode_from_finite_reader<D: Read>( d: &mut D, modules: &ModuleDecoderRegistry, ) -> Result<Self, DecodeError>

Decode Self from a size-limited reader. Read more
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fn consensus_decode<R>( r: &mut R, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
where R: Read,

Decode an object with a well-defined format. Read more
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fn consensus_decode_hex( hex: &str, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>

Decode an object from hex
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fn consensus_decode_vec( bytes: Vec<u8>, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>

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impl Encodable for SendStateMachine

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fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>

Encode an object with a well-defined format. Returns the number of bytes written on success. Read more
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fn consensus_encode_to_vec(&self) -> Vec<u8>

Self::consensus_encode to newly allocated Vec<u8>
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fn consensus_encode_to_hex(&self) -> String

Encode and convert to hex string representation
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fn consensus_encode_to_len(&self) -> usize

Encode without storing the encoding, return the size
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fn consensus_hash<H>(&self) -> H
where H: Hash, <H as Hash>::Engine: Write,

Generate a SHA256 hash of the consensus encoding using the default hash engine for H. Read more
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impl Hash for SendStateMachine

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for SendStateMachine

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fn eq(&self, other: &SendStateMachine) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl State for SendStateMachine

State machine that requests the lightning gateway to pay an invoice on behalf of a federation client.

graph LR classDef virtual fill:#fff,stroke-dasharray: 5 5 Funding -- funding tx is rejected --> Rejected Funding -- funding tx is accepted --> Funded Funded -- post invoice returns preimage --> Success Funded -- post invoice returns forfeit tx --> Refunding Funded -- await_preimage returns preimage --> Success Funded -- await_preimage expires --> Refunding
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type ModuleContext = LightningClientContext

Additional resources made available in this module’s state transitions
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fn transitions( &self, context: &Self::ModuleContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<Self>>

All possible transitions from the current state to other states. See StateTransition for details.
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fn operation_id(&self) -> OperationId

Operation this state machine belongs to. See OperationId for details.
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impl Eq for SendStateMachine

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impl StructuralPartialEq for SendStateMachine

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fn transitions( &self, context: &DynContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<DynState>>

All possible transitions from the state
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fn operation_id(&self) -> OperationId

Operation this state machine belongs to. See OperationId for details.
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Clone state
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