pub struct MintInputStateMachine {
pub(crate) common: MintInputCommon,
pub(crate) state: MintInputStates,
}
Fields§
§common: MintInputCommon
§state: MintInputStates
Trait Implementations§
Source§impl Clone for MintInputStateMachine
impl Clone for MintInputStateMachine
Source§fn clone(&self) -> MintInputStateMachine
fn clone(&self) -> MintInputStateMachine
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MintInputStateMachine
impl Debug for MintInputStateMachine
Source§impl Decodable for MintInputStateMachine
impl Decodable for MintInputStateMachine
Source§fn consensus_decode_from_finite_reader<D: Read>(
d: &mut D,
modules: &ModuleDecoderRegistry,
) -> Result<Self, DecodeError>
fn consensus_decode_from_finite_reader<D: Read>( d: &mut D, modules: &ModuleDecoderRegistry, ) -> Result<Self, DecodeError>
Decode
Self
from a size-limited reader. Read moreSource§fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
Decode an object with a well-defined format. Read more
Source§fn consensus_decode_hex(
hex: &str,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>
fn consensus_decode_hex( hex: &str, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Decode an object from hex
fn consensus_decode_vec( bytes: Vec<u8>, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Source§impl Encodable for MintInputStateMachine
impl Encodable for MintInputStateMachine
Source§fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
Encode an object with a well-defined format.
Returns the number of bytes written on success. Read more
Source§fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
Self::consensus_encode
to newly allocated Vec<u8>
Source§fn consensus_encode_to_hex(&self) -> String
fn consensus_encode_to_hex(&self) -> String
Encode and convert to hex string representation
Source§fn consensus_encode_to_len(&self) -> usize
fn consensus_encode_to_len(&self) -> usize
Encode without storing the encoding, return the size
Source§fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
Generate a SHA256 hash of the consensus encoding using the default hash
engine for
H
. Read moreSource§impl Hash for MintInputStateMachine
impl Hash for MintInputStateMachine
Source§impl PartialEq for MintInputStateMachine
impl PartialEq for MintInputStateMachine
Source§impl State for MintInputStateMachine
impl State for MintInputStateMachine
Source§type ModuleContext = MintClientContext
type ModuleContext = MintClientContext
Additional resources made available in this module’s state transitions
Source§fn transitions(
&self,
_context: &Self::ModuleContext,
global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<Self>>
fn transitions( &self, _context: &Self::ModuleContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<Self>>
All possible transitions from the current state to other states. See
StateTransition
for details.Source§fn operation_id(&self) -> OperationId
fn operation_id(&self) -> OperationId
Operation this state machine belongs to. See
OperationId
for
details.impl Eq for MintInputStateMachine
impl StructuralPartialEq for MintInputStateMachine
Auto Trait Implementations§
impl Freeze for MintInputStateMachine
impl RefUnwindSafe for MintInputStateMachine
impl Send for MintInputStateMachine
impl Sync for MintInputStateMachine
impl Unpin for MintInputStateMachine
impl UnwindSafe for MintInputStateMachine
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fn borrow_mut(&mut self) -> &mut T
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§fn with_context(self, otel_cx: Context) -> WithContext<Self>
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&self,
context: &DynContext,
global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<DynState>>
fn transitions( &self, context: &DynContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<DynState>>
All possible transitions from the state
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fn operation_id(&self) -> OperationId
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fn into_request(self) -> Request<T>
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