struct PeerConnectionStateMachine<M> {
common: CommonPeerConnectionState<M>,
state: PeerConnectionState<M>,
}
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§common: CommonPeerConnectionState<M>
§state: PeerConnectionState<M>
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Source§impl<M> PeerConnectionStateMachine<M>
impl<M> PeerConnectionStateMachine<M>
async fn run(self, task_handle: &TaskHandle)
async fn state_transition(self, task_handle: &TaskHandle) -> Option<Self>
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impl<M> Freeze for PeerConnectionStateMachine<M>
impl<M> !RefUnwindSafe for PeerConnectionStateMachine<M>
impl<M> Send for PeerConnectionStateMachine<M>where
M: Send,
impl<M> !Sync for PeerConnectionStateMachine<M>
impl<M> !Unpin for PeerConnectionStateMachine<M>
impl<M> !UnwindSafe for PeerConnectionStateMachine<M>
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