pub enum LightningClientStateMachines {
InternalPay(IncomingStateMachine),
LightningPay(LightningPayStateMachine),
Receive(LightningReceiveStateMachine),
}
Variants§
InternalPay(IncomingStateMachine)
LightningPay(LightningPayStateMachine)
Receive(LightningReceiveStateMachine)
Trait Implementations§
Source§impl Clone for LightningClientStateMachines
impl Clone for LightningClientStateMachines
Source§fn clone(&self) -> LightningClientStateMachines
fn clone(&self) -> LightningClientStateMachines
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for LightningClientStateMachines
impl Debug for LightningClientStateMachines
Source§impl Decodable for LightningClientStateMachines
impl Decodable for LightningClientStateMachines
Source§fn consensus_decode_from_finite_reader<D: Read>(
d: &mut D,
modules: &ModuleDecoderRegistry,
) -> Result<Self, DecodeError>
fn consensus_decode_from_finite_reader<D: Read>( d: &mut D, modules: &ModuleDecoderRegistry, ) -> Result<Self, DecodeError>
Decode
Self
from a size-limited reader. Read morefn consensus_decode_whole( slice: &[u8], modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Source§fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
Decode an object with a well-defined format. Read more
Source§fn consensus_decode_hex(
hex: &str,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>
fn consensus_decode_hex( hex: &str, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Decode an object from hex
fn consensus_decode_vec( bytes: Vec<u8>, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Source§impl Encodable for LightningClientStateMachines
impl Encodable for LightningClientStateMachines
Source§fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
Encode an object with a well-defined format.
Returns the number of bytes written on success. Read more
Source§fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
Self::consensus_encode
to newly allocated Vec<u8>
Source§fn consensus_encode_to_hex(&self) -> String
fn consensus_encode_to_hex(&self) -> String
Encode and convert to hex string representation
Source§fn consensus_encode_to_len(&self) -> usize
fn consensus_encode_to_len(&self) -> usize
Encode without storing the encoding, return the size
Source§fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
Generate a SHA256 hash of the consensus encoding using the default hash
engine for
H
. Read moreSource§fn consensus_hash_sha256(&self) -> Hash
fn consensus_hash_sha256(&self) -> Hash
Self::consensus_hash
for [bitcoin::hashes::sha256::Hash
]Source§impl Hash for LightningClientStateMachines
impl Hash for LightningClientStateMachines
Source§impl PartialEq for LightningClientStateMachines
impl PartialEq for LightningClientStateMachines
Source§fn eq(&self, other: &LightningClientStateMachines) -> bool
fn eq(&self, other: &LightningClientStateMachines) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl State for LightningClientStateMachines
impl State for LightningClientStateMachines
Source§type ModuleContext = LightningClientContext
type ModuleContext = LightningClientContext
Additional resources made available in this module’s state transitions
Source§fn transitions(
&self,
context: &Self::ModuleContext,
global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<Self>>
fn transitions( &self, context: &Self::ModuleContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<Self>>
All possible transitions from the current state to other states. See
StateTransition
for details.Source§fn operation_id(&self) -> OperationId
fn operation_id(&self) -> OperationId
Operation this state machine belongs to. See
OperationId
for
details.impl Eq for LightningClientStateMachines
impl StructuralPartialEq for LightningClientStateMachines
Auto Trait Implementations§
impl Freeze for LightningClientStateMachines
impl RefUnwindSafe for LightningClientStateMachines
impl Send for LightningClientStateMachines
impl Sync for LightningClientStateMachines
impl Unpin for LightningClientStateMachines
impl UnwindSafe for LightningClientStateMachines
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