pub struct LightningReceiveStateMachine {
pub operation_id: OperationId,
pub state: LightningReceiveStates,
}
Fields§
§operation_id: OperationId
§state: LightningReceiveStates
Trait Implementations§
Source§impl Clone for LightningReceiveStateMachine
impl Clone for LightningReceiveStateMachine
Source§fn clone(&self) -> LightningReceiveStateMachine
fn clone(&self) -> LightningReceiveStateMachine
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for LightningReceiveStateMachine
impl Debug for LightningReceiveStateMachine
Source§impl Decodable for LightningReceiveStateMachine
impl Decodable for LightningReceiveStateMachine
Source§fn consensus_decode_from_finite_reader<D: Read>(
d: &mut D,
modules: &ModuleDecoderRegistry,
) -> Result<Self, DecodeError>
fn consensus_decode_from_finite_reader<D: Read>( d: &mut D, modules: &ModuleDecoderRegistry, ) -> Result<Self, DecodeError>
Decode
Self
from a size-limited reader. Read morefn consensus_decode_whole( slice: &[u8], modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Source§fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
Decode an object with a well-defined format. Read more
Source§fn consensus_decode_hex(
hex: &str,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>
fn consensus_decode_hex( hex: &str, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Decode an object from hex
fn consensus_decode_vec( bytes: Vec<u8>, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Source§impl Encodable for LightningReceiveStateMachine
impl Encodable for LightningReceiveStateMachine
Source§fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
Encode an object with a well-defined format.
Returns the number of bytes written on success. Read more
Source§fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
Self::consensus_encode
to newly allocated Vec<u8>
Source§fn consensus_encode_to_hex(&self) -> String
fn consensus_encode_to_hex(&self) -> String
Encode and convert to hex string representation
Source§fn consensus_encode_to_len(&self) -> usize
fn consensus_encode_to_len(&self) -> usize
Encode without storing the encoding, return the size
Source§fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
Generate a SHA256 hash of the consensus encoding using the default hash
engine for
H
. Read moreSource§fn consensus_hash_sha256(&self) -> Hash
fn consensus_hash_sha256(&self) -> Hash
Self::consensus_hash
for [bitcoin::hashes::sha256::Hash
]Source§impl Hash for LightningReceiveStateMachine
impl Hash for LightningReceiveStateMachine
Source§impl PartialEq for LightningReceiveStateMachine
impl PartialEq for LightningReceiveStateMachine
Source§fn eq(&self, other: &LightningReceiveStateMachine) -> bool
fn eq(&self, other: &LightningReceiveStateMachine) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl State for LightningReceiveStateMachine
impl State for LightningReceiveStateMachine
Source§type ModuleContext = LightningClientContext
type ModuleContext = LightningClientContext
Additional resources made available in this module’s state transitions
Source§fn transitions(
&self,
_context: &Self::ModuleContext,
global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<Self>>
fn transitions( &self, _context: &Self::ModuleContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<Self>>
All possible transitions from the current state to other states. See
StateTransition
for details.Source§fn operation_id(&self) -> OperationId
fn operation_id(&self) -> OperationId
Operation this state machine belongs to. See
OperationId
for
details.impl Eq for LightningReceiveStateMachine
impl StructuralPartialEq for LightningReceiveStateMachine
Auto Trait Implementations§
impl Freeze for LightningReceiveStateMachine
impl RefUnwindSafe for LightningReceiveStateMachine
impl Send for LightningReceiveStateMachine
impl Sync for LightningReceiveStateMachine
impl Unpin for LightningReceiveStateMachine
impl UnwindSafe for LightningReceiveStateMachine
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impl<T> BorrowMut<T> for Twhere
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impl<T> DatabaseValue for T
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fn to_bytes(&self) -> Vec<u8> ⓘ
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&self,
context: &DynContext,
global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<DynState>>
fn transitions( &self, context: &DynContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<DynState>>
All possible transitions from the state
Source§fn operation_id(&self) -> OperationId
fn operation_id(&self) -> OperationId
Operation this state machine belongs to. See
OperationId
for
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