pub struct SendStateMachine {
pub common: SendSMCommon,
pub state: SendSMState,
}
Fields§
§common: SendSMCommon
§state: SendSMState
Implementations§
Source§impl SendStateMachine
impl SendStateMachine
pub fn update(&self, state: SendSMState) -> Self
Source§impl SendStateMachine
impl SendStateMachine
async fn send_payment( context: GatewayClientContextV2, max_delay: u64, min_contract_amount: Amount, invoice: LightningInvoice, contract: OutgoingContract, ) -> Result<[u8; 32], Cancelled>
async fn transition_send_payment( dbtx: &mut ClientSMDatabaseTransaction<'_, '_>, old_state: SendStateMachine, global_context: DynGlobalClientContext, result: Result<[u8; 32], Cancelled>, ) -> SendStateMachine
Trait Implementations§
Source§impl Clone for SendStateMachine
impl Clone for SendStateMachine
Source§fn clone(&self) -> SendStateMachine
fn clone(&self) -> SendStateMachine
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SendStateMachine
impl Debug for SendStateMachine
Source§impl Decodable for SendStateMachine
impl Decodable for SendStateMachine
Source§fn consensus_decode_from_finite_reader<D: Read>(
d: &mut D,
modules: &ModuleDecoderRegistry,
) -> Result<Self, DecodeError>
fn consensus_decode_from_finite_reader<D: Read>( d: &mut D, modules: &ModuleDecoderRegistry, ) -> Result<Self, DecodeError>
Decode
Self
from a size-limited reader. Read moreSource§fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
fn consensus_decode<R>(
r: &mut R,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>where
R: Read,
Decode an object with a well-defined format. Read more
Source§fn consensus_decode_hex(
hex: &str,
modules: &ModuleRegistry<Decoder, DecodingMode>,
) -> Result<Self, DecodeError>
fn consensus_decode_hex( hex: &str, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Decode an object from hex
fn consensus_decode_vec( bytes: Vec<u8>, modules: &ModuleRegistry<Decoder, DecodingMode>, ) -> Result<Self, DecodeError>
Source§impl Display for SendStateMachine
impl Display for SendStateMachine
Source§impl Encodable for SendStateMachine
impl Encodable for SendStateMachine
Source§fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
fn consensus_encode<W: Write>(&self, writer: &mut W) -> Result<usize, Error>
Encode an object with a well-defined format.
Returns the number of bytes written on success. Read more
Source§fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
fn consensus_encode_to_vec(&self) -> Vec<u8> ⓘ
Self::consensus_encode
to newly allocated Vec<u8>
Source§fn consensus_encode_to_hex(&self) -> String
fn consensus_encode_to_hex(&self) -> String
Encode and convert to hex string representation
Source§fn consensus_encode_to_len(&self) -> usize
fn consensus_encode_to_len(&self) -> usize
Encode without storing the encoding, return the size
Source§fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
fn consensus_hash<H>(&self) -> Hwhere
H: Hash,
<H as Hash>::Engine: Write,
Generate a SHA256 hash of the consensus encoding using the default hash
engine for
H
. Read moreSource§impl Hash for SendStateMachine
impl Hash for SendStateMachine
Source§impl PartialEq for SendStateMachine
impl PartialEq for SendStateMachine
Source§impl State for SendStateMachine
impl State for SendStateMachine
State machine that handles the relay of an incoming Lightning payment.
graph LR
classDef virtual fill:#fff,stroke-dasharray: 5 5
Sending -- payment is successful --> Claiming
Sending -- payment fails --> Cancelled
Source§type ModuleContext = GatewayClientContextV2
type ModuleContext = GatewayClientContextV2
Additional resources made available in this module’s state transitions
Source§fn transitions(
&self,
context: &Self::ModuleContext,
global_context: &DynGlobalClientContext,
) -> Vec<StateTransition<Self>>
fn transitions( &self, context: &Self::ModuleContext, global_context: &DynGlobalClientContext, ) -> Vec<StateTransition<Self>>
All possible transitions from the current state to other states. See
StateTransition
for details.Source§fn operation_id(&self) -> OperationId
fn operation_id(&self) -> OperationId
Operation this state machine belongs to. See
OperationId
for
details.impl Eq for SendStateMachine
impl StructuralPartialEq for SendStateMachine
Auto Trait Implementations§
impl Freeze for SendStateMachine
impl RefUnwindSafe for SendStateMachine
impl Send for SendStateMachine
impl Sync for SendStateMachine
impl Unpin for SendStateMachine
impl UnwindSafe for SendStateMachine
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