pub struct GatewayClientModuleV2 {
pub federation_id: FederationId,
pub cfg: LightningClientConfig,
pub notifier: ModuleNotifier<GatewayClientStateMachinesV2>,
pub client_ctx: ClientContext<Self>,
pub module_api: DynModuleApi,
pub keypair: Keypair,
pub gateway: Arc<Gateway>,
}
Fields§
§federation_id: FederationId
§cfg: LightningClientConfig
§notifier: ModuleNotifier<GatewayClientStateMachinesV2>
§client_ctx: ClientContext<Self>
§module_api: DynModuleApi
§keypair: Keypair
§gateway: Arc<Gateway>
Implementations§
Source§impl GatewayClientModuleV2
impl GatewayClientModuleV2
pub async fn send_payment( &self, payload: SendPaymentPayload, ) -> Result<Result<[u8; 32], Signature>>
pub async fn subscribe_send( &self, operation_id: OperationId, ) -> Result<[u8; 32], Signature>
pub async fn relay_incoming_htlc( &self, payment_hash: Hash, incoming_chan_id: u64, htlc_id: u64, contract: IncomingContract, amount_msat: u64, ) -> Result<()>
pub async fn relay_direct_swap( &self, contract: IncomingContract, amount_msat: u64, ) -> Result<FinalReceiveState>
async fn await_receive(&self, operation_id: OperationId) -> FinalReceiveState
Sourcepub async fn await_completion(&self, operation_id: OperationId)
pub async fn await_completion(&self, operation_id: OperationId)
For the given OperationId
, this function will wait until the Complete
state machine has finished or failed.
Trait Implementations§
Source§impl ClientModule for GatewayClientModuleV2
impl ClientModule for GatewayClientModuleV2
type Init = GatewayClientInitV2
Source§type Common = LightningModuleTypes
type Common = LightningModuleTypes
Common module types shared between client and server
Source§type Backup = NoModuleBackup
type Backup = NoModuleBackup
Data stored in regular backups so that restoring doesn’t have to start
from epoch 0
Source§type ModuleStateMachineContext = GatewayClientContextV2
type ModuleStateMachineContext = GatewayClientContextV2
Data and API clients available to state machine transitions of this
module
Source§type States = GatewayClientStateMachinesV2
type States = GatewayClientStateMachinesV2
All possible states this client can submit to the executor
fn context(&self) -> Self::ModuleStateMachineContext
Source§fn input_fee(
&self,
amount: Amount,
_input: &<Self::Common as ModuleCommon>::Input,
) -> Option<Amount>
fn input_fee( &self, amount: Amount, _input: &<Self::Common as ModuleCommon>::Input, ) -> Option<Amount>
Returns the fee the processing of this input requires. Read more
Source§fn output_fee(
&self,
_amount: Amount,
output: &<Self::Common as ModuleCommon>::Output,
) -> Option<Amount>
fn output_fee( &self, _amount: Amount, output: &<Self::Common as ModuleCommon>::Output, ) -> Option<Amount>
Returns the fee the processing of this output requires. Read more
fn decoder() -> Decoder
fn kind() -> ModuleKind
Source§fn start<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
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Self: Sync + 'async_trait,
fn start<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
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Self: Sync + 'async_trait,
Initialize client. Read more
fn handle_cli_command<'life0, 'life1, 'async_trait>(
&'life0 self,
_args: &'life1 [OsString],
) -> Pin<Box<dyn Future<Output = Result<Value, Error>> + Send + 'async_trait>>where
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'life1: 'async_trait,
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fn handle_rpc<'life0, 'async_trait>(
&'life0 self,
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_request: Value,
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Source§fn supports_being_primary(&self) -> bool
fn supports_being_primary(&self) -> bool
Does this module support being a primary module Read more
Source§fn create_final_inputs_and_outputs<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_dbtx: &'life1 mut DatabaseTransaction<'life2>,
_operation_id: OperationId,
_input_amount: Amount,
_output_amount: Amount,
) -> Pin<Box<dyn Future<Output = Result<(ClientInputBundle<<Self::Common as ModuleCommon>::Input, Self::States>, ClientOutputBundle<<Self::Common as ModuleCommon>::Output, Self::States>), Error>> + Send + 'async_trait>>where
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'life1: 'async_trait,
'life2: 'async_trait,
Self: Sync + 'async_trait,
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&'life0 self,
_dbtx: &'life1 mut DatabaseTransaction<'life2>,
_operation_id: OperationId,
_input_amount: Amount,
_output_amount: Amount,
) -> Pin<Box<dyn Future<Output = Result<(ClientInputBundle<<Self::Common as ModuleCommon>::Input, Self::States>, ClientOutputBundle<<Self::Common as ModuleCommon>::Output, Self::States>), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: Sync + 'async_trait,
Creates all inputs and outputs necessary to balance the transaction.
The function returns an error if and only if the client’s funds are not
sufficient to create the inputs necessary to fully fund the transaction. Read more
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_out_point: OutPoint,
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'life1: 'async_trait,
'life2: 'async_trait,
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&'life0 self,
_dbtx: &'life1 mut DatabaseTransaction<'life2>,
) -> Pin<Box<dyn Future<Output = Amount> + Send + 'async_trait>>where
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'life2: 'async_trait,
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&'life0 self,
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Source§fn leave<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_dbtx: &'life1 mut DatabaseTransaction<'life2>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
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'life1: 'async_trait,
'life2: 'async_trait,
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fn leave<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_dbtx: &'life1 mut DatabaseTransaction<'life2>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
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Leave the federation Read more
Source§impl Clone for GatewayClientModuleV2
impl Clone for GatewayClientModuleV2
Source§fn clone(&self) -> GatewayClientModuleV2
fn clone(&self) -> GatewayClientModuleV2
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for GatewayClientModuleV2
impl !RefUnwindSafe for GatewayClientModuleV2
impl Send for GatewayClientModuleV2
impl Sync for GatewayClientModuleV2
impl Unpin for GatewayClientModuleV2
impl !UnwindSafe for GatewayClientModuleV2
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